Reviewed · LITTLE MERMAID & LANDMARKS
Copenhagen Little Mermaid Exploration Game and Self-Guided Tour
Copenhagen’s Little Mermaid Exploration Game turns a walk across the city into a self-guided scavenger hunt. You begin at Kongens Nytorv and follow app directions through central Copenhagen, ending at the famous statue on Langelinie. The route takes about two to three hours and mixes royal sights, fairy-tale landmarks, fountains, sculptures, and waterfront views.
I like the very low price, about $6.01 per person, and the freedom to start at any hour, pause for a meal, and continue later. I also like that the route shows you more than the Little Mermaid alone, including Amalienborg Palace, the Stork Fountain, and Agnete and the Merman. The main caution is that this is not a guided tour, and the app has caused problems for some users, so test your access before setting out.
Key points to know before you go
- Start at Kongens Nytorv: The city’s largest square is the launch point, right at the end of the Strøget pedestrian street.
- Finish at the Little Mermaid: The route ends at Langelinie, beside Copenhagen’s best-known statue.
- Expect a game, not a standard tour: You follow clues, directions, and audio stories rather than a guide speaking to your group.
- Plan on two to three hours: One stop can take only five minutes, while the walk between sights adds much of the time.
- Use your own smartphone: Most people can participate, but app access and the correct game code are essential.
- Pay for the route, not admission: The listed stops are viewed from outside unless you separately choose to enter a place that allows it.
What this Copenhagen quest really is

This experience gives you a route and a reason to keep walking. Instead of simply wandering from the center toward the harbor, you move through a chain of stops connected to Danish theater, royal life, sculpture, and Hans Christian Andersen.
You play as a private group, with no fixed departure time and no contact with a guide. That makes the activity easy to fit around a city break. You can begin in the morning, stop for coffee, pause the game, and pick it up again later. The route is offered in English.
The game format matters. If you want a historian explaining Copenhagen as you walk, this will feel thin. If you like solving prompts, checking directions, and discovering the next stop at your own pace, it gives a simple structure to a busy sightseeing day.
The route is also more active than the short stop times suggest. The listed visits range from five to ten minutes, but you must walk between six locations. One person found the whole experience took nearly three hours with only one short break, so do not treat the two-hour estimate as a guarantee.
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Starting at Kongens Nytorv
Kongens Nytorv is a sensible starting point. It is centrally placed at the end of Strøget, Copenhagen’s major pedestrian shopping street, and it gives you a clear urban beginning before the route moves toward royal and waterfront sights.
The square is the largest in the city, so it gives your group room to gather and open the app. You are not meeting a guide here. Instead, you begin the quest on your phone and follow the supplied directions.
This is a good place to check a few basics before walking:
- Make sure the correct booking code is available.
- Open the game before leaving the square.
- Check that the map and descriptions load.
- Confirm that your phone has enough battery for several hours.
Those steps are not just fussing over details. App access is the weak point of this experience. Some users have been unable to get the game working, while others have struggled to bring up the map and descriptions. Support is available through chat 24 hours a day and by email, but a technical problem can still spoil your planned outing.
Royal Danish Theatre and Copenhagen’s stage

The first stop is the Royal Danish Theatre, also called Det Kongelige Teater. The institution is Denmark’s national performing arts institution, and its older purpose-built theater dates from 1874.
The planned stop is only about five minutes, which tells you how to use it. You are getting an exterior introduction and a short piece of context, not attending a performance or taking a full theater visit. Admission to the stop itself is free.
I find this an effective early stop because it adds cultural life to the route before the walk turns toward fairy tales and royal residences. The drawback is simple: if you want to go inside, see a show, or spend time learning about the building, the game does not include that.
Hans Christian Andersen’s fairy-tale connection

The Hans Christian Andersen Fairy Tale House is scheduled for about ten minutes. It connects the route to Denmark’s most famous fairy-tale writer and gives the Little Mermaid theme a wider setting.
This is one of the more natural stops on the route. The final statue is based on Andersen’s tale, so the stop helps you think about the story before reaching the sculpture itself. The experience includes audio stories, which should add more character than a bare map marker.
Do not confuse this stop with a guaranteed museum visit. Admission is listed as free for the stop, but the experience does not provide a physical guide or entrance tickets. You should expect to pass by and learn through the app rather than receive an indoor tour.
That distinction is important because the low price can create the wrong expectation. You are paying for the game, route, directions, and audio content. You are not buying a package of museum admissions.
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Agnete and the Merman

Agnete and the Merman is a group of bronze sculptures in Copenhagen, with roughly ten minutes set aside for the stop. It is a less obvious sight than the Little Mermaid, which is exactly why a route like this can be useful.
Without a planned path, you could easily walk through Copenhagen and miss smaller public artworks. The app gives this sculpture a place in the story and encourages you to stop rather than hurry toward the headline attraction.
The name also keeps the route focused on Danish folklore and water-related tales. That gives the walk a clear theme instead of making it a random list of famous buildings.
Still, keep your expectations in check. This is a short stop, not a guided art lesson. The amount of detail you receive depends on the app’s prompts and audio stories, and there is no guide present to answer a follow-up question.
The Stork Fountain on Amagertorv

The Stork Fountain sits on Amagertorv in central Copenhagen. It was given to Crown Prince Frederik, later Frederik VIII, and the stop takes about five minutes.
This is a useful central-city pause because Amagertorv is part of the pedestrian core. You are seeing a public square and a decorative fountain while also staying close to the everyday rhythm of Copenhagen’s center.
The short timing makes sense here. You can look at the fountain, take photographs, listen to the story, and continue. If your group likes architecture or public art, you may want to linger longer than the suggested five minutes, but the game allows that. You control the pace.
This stop also shows the tradeoff of the format. The app can point out an object you might otherwise overlook, but it cannot replace the loose conversation and extra explanations that come from a live guide.
Amalienborg Palace and royal Copenhagen

Amalienborg Palace is one of the strongest stops on the route. It is closely linked to Denmark’s royal family, which still resides inside the palace complex, and the planned visit lasts about ten minutes.
The palace gives the walk a change of scale. You move from public fountains and sculptures to royal history and the formal setting of one of Copenhagen’s major landmarks. For many people, this will be more rewarding than the route’s shorter urban stops.
The experience does not include palace admission. The listed stop is free, and the route does not require you to enter the museum or palace buildings. If you want the indoor museum experience, you would need to arrange and pay for that separately.
I would treat Amalienborg as a place to pause the game if you want extra time. The flexible format lets you do this, and it is one of the clearest benefits of not traveling with a fixed group schedule. Just remember to pause the game correctly. One user found that forgetting to hit pause could create a problem, requiring a restart or a return to the last stop.
Reaching the Little Mermaid at Langelinie

The route ends at the Little Mermaid on Langelinie, at the water’s edge. The statue by Edvard Eriksen shows a mermaid becoming human, seated on a rock.
This is the natural finish for the quest, but it is not a grand finale in the usual tour sense. The statue is relatively small, and the area can feel more open and exposed than the central streets. You get the satisfaction of reaching the destination, taking photographs, and hearing the final story through the app.
The listed opening hours are daily from 7:00 AM to 9:00 PM for the stated operating period. That gives you a broad window, but you should still allow enough time to walk the full route before the evening cut-off.
Ending at Langelinie also affects your onward plans. You finish away from the starting square, so think about where you are going next. The activity is not a loop, and no return transport is included.
How the app changes the experience
The app is the guide, map, clue system, and audio player. That keeps the price low and gives you privacy, but it also puts the practical work in your hands.
The best way to approach it is as a phone-based game with sightseeing attached. You read or listen, follow directions, and respond to the next part of the quest. You are not simply pressing play on a walking tour and staring at landmarks.
The flexible start is especially useful in Copenhagen. You can fit the route around breakfast, a palace visit, or changing weather. You can also take a break at any time and resume later, which is far more forgiving than a scheduled walking tour.
There are limits. App navigation is only helpful when it works. Make sure you download or open everything you can before leaving your accommodation, then test the actual game rather than assuming the booking confirmation is enough. One person had downloaded the material in advance but still could not get the experience to run on two phones.
If your group has more than 15 people, the instructions say to make multiple bookings. That is a practical limit to note. The activity is private, but a large party split across several bookings may not feel like one coordinated group unless everyone stays in contact.
Is $6.01 good value?
At about $6.01 per person, this is among the cheaper organized sightseeing options in Copenhagen. The price is reasonable if you see it as a themed route with audio stories and navigation help.
It is less attractive if you expect admission to the Royal Danish Theatre, Andersen’s house, Amalienborg, or another interior site. Those stops are mainly viewed from outside, and the activity does not provide entrance tickets. You are paying for a self-guided experience, not a museum pass.
The value improves if you are new to Copenhagen and want a reason to cover ground. One person described the route as a good way to get around a city they did not know, and that is the central benefit. The game helps you connect places that might otherwise feel scattered.
The value drops if you are comfortable planning your own walk. Every location on the route can be visited independently, and the public sights do not require this game for access. In that case, the fee buys convenience, a theme, and audio content rather than exclusive entry.
Who should book this activity?
I would recommend it most strongly to:
- Couples or friends who enjoy light games and self-guided exploring.
- Families who want children to have a task while walking through the city.
- First-time visitors who want a route rather than a blank map.
- People with flexible schedules who may want to stop and resume later.
- Budget-conscious visitors who do not need a live guide.
- Private groups that prefer to avoid joining a larger walking tour.
I would be more cautious if you need reliable human assistance, detailed historical interpretation, or guaranteed app-free access. It also may not suit anyone hoping to spend substantial time inside the palace, theater, or other buildings.
Most people can participate, and service animals are allowed. The activity is near public transportation, which helps with reaching the central starting point and continuing from Langelinie afterward. No special physical restriction is stated, but you should be comfortable walking for up to three hours.
Free cancellation is available if you cancel at least 24 hours before the scheduled start time. Changes or cancellations inside that window are not accepted for a refund.
Should you book the Little Mermaid game?
Book it if you want a cheap, private walking game that links Copenhagen’s central square, theater, fairy-tale sites, royal palace, public art, and the Little Mermaid. The route gives your sightseeing day shape, and the freedom to pause is genuinely useful.
Skip it if you want a traditional tour guide, interior admissions, or a polished experience that does not depend on an app. Before booking, be honest about your phone confidence. At this price, the risk is small, but the activity only works if you can open the right game and follow the map.
For the right person, it is a playful way to reach Copenhagen’s best-known statue without simply walking there and back. Just think of it as a themed scavenger hunt with sightseeing stops, not a full guided tour.
FAQ
Where does the Copenhagen Little Mermaid Exploration Game begin?
It begins at Kongens Nytorv in Copenhagen, at the end of the Strøget pedestrian street.
Where does the experience finish?
It ends at the Little Mermaid in Langelinie, 2100 København Ø.
How long does the self-guided tour take?
The expected duration is about two to three hours. The exact time depends on your walking pace, breaks, and how long you spend at each stop.
Is a physical guide included?
No. This is a self-guided activity played through a smartphone app. Audio stories and in-app directions are included.
Are entrance tickets included?
No. The route takes you to the listed sights, but it does not include admission to buildings or museums. The stops are intended to be visited without internal access.
Can I pause and resume the game?
Yes. You can start at any hour, take a break, and resume later. You should use the app’s pause function, since forgetting to pause can cause problems with the game progress.
Is cancellation free?
Yes, if you cancel at least 24 hours before the experience’s start time. Cancellations made less than 24 hours before the start time are not refunded.
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